OmniScope Featured Artist Sequel: Tashi Trieu on Color Grading Avatar: Fire and Ash

July 20, 2026

OmniScope Featured Artist Sequel:

Tashi Trieu

Color Grading Avatar: Fire and Ash


Following our previous conversation with DI colorist Tashi Trieu on Avatar: The Way of Water, we wanted to see how his workflow has evolved on the latest installment Avatar: Fire and Ash.

Now co-founder of MOSAIC Post Production, in Los Angeles, and continuing his work with Lightstorm Entertainment, Tashi returned to Pandora with an even greater task than before: more formats, new display technologies, a highly technical grading pipeline, and a demanding schedule - all while keeping the creative consistency of one of the most visually ambitious films in cinema.

Avatar: Fire and Ash - color grading by Tashi Trieu

Back to Pandora

While Avatar: Fire and Ash builds on the same world and pipeline as Avatar: The Way of Water, the scale has gone a lot bigger.

This time, Tashi and the teams at Lightstorm, Park Road Post, and Disney/20th Century Studios delivered:

Avatar: Fire and Ash delivered across 16 picture formats and 1,500+ DCPs

Each version required careful balancing of brightness, colour, and contrast across vastly different viewing environments from traditional projection to cutting-edge LED cinema displays.

It's always a delicate balancing act getting bright scenes to feel bright in commodity 3D light levels common in standard exhibition.- Tashi Trieu, DI Colorist

New Creative Challenges

While the scene returns to familiar environments such as forests, oceans, and the world of the Na'vi - Fire and Ash introduces new visual challenges.

Maintaining consistency across these elements required careful balancing of atmosphere, depth, and colour separation. Subtle grading adjustments are easily matched using high-precision and highly-configurable scopes in OmniScope.

New visual challenges in Avatar: Fire and Ash - underwater, fire, and live-action integration

Grading Workflow

Tashi completed Fire and Ash using DaVinci Resolve 20 with a more structured and modular approach to grading.

His node tree was carefully organised by technical corrections, primary and secondary grading, and format specific trims. This structure allowed for faster iteration across multiple deliverables while easily maintaining continuity.

Tashi Trieu's DaVinci Resolve 20 node tree on Avatar: Fire and Ash

As part of his grading environment, OmniScope provided:

OmniScope's Source Signal and Histogram qualifiers were great for isolating just the blues of the Na'vi skin, so it was easy to maintain continuity between complex shots with a lot of background.- Tashi Trieu, DI Colorist Try OmniScope Free

Monitoring & Image Analysis at Scale

With deliverables reaching from SDR to HDR in Dolby Cinema, Cinity, and HDR by Barco, accurate image analysis becomes even more important.

Scopes aren't just for QC. They're part of the process of maintaining consistency across formats, evaluating subtle changes, and ensuring quality at every stage.

Isolating Na'vi skin tones with OmniScope qualifiers

No two colorists or workflows are the same. Software-based scopes offer the flexibility needed in these environments - adapting to different workflows, setups, and requirements.

With tools like Nobe OmniScope, colourists can build layouts specific to their needs, whether that's isolating colour ranges, analysing HDR signals, or monitoring consistency across versions - all in real time.

OmniScope monitoring and image analysis at scale across formats

Final Thoughts

From The Way of Water to Fire and Ash, Tashi Trieu's workflow reflects a broader industry evolution towards smarter tools, more efficient pipelines, and greater flexibility.

Tools like Nobe OmniScope are not just about measurement, but also about clarity.

Giving colourists the confidence to navigate complexity, maintain consistency, and stay focused on what matters most - the image.

From The Way of Water to Fire and Ash, the numbers tell part of the story: five more formats, hundreds more DCPs, new display technologies that didn't exist in the last film. But what doesn't show up in the deliverable count is the grading decisions underneath it all: keeping Pandora feeling like Pandora across every screen it plays on.

That consistency doesn't come from a single decision. It's built shot by shot, format by format, with tools precise enough to show you exactly what you have. For Tashi, that clarity isn't a convenience; on a project this size, it's what makes the work possible.

Stills from Avatar: Fire and Ash - color graded by Tashi Trieu