OmniScope: What's New in the Latest Release

September 26, 2023

Public Beta is Open - OmniScope Oct 2023 Release

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A new version of OmniScope, the powerful suite of video scopes is coming soon – full of highly requested new features and improvements. We are now extending an open invitation to all colorists, editors and DIT’s to test the new version before the official release.

The release contains over 70 features, improvements and fixes! Some highlights:

Providing Feedback

Successful beta cycles rely on user feedback. If you are not a member of our Discord forum, please join here.

Download Installers

You can also find the current beta version on our downloads page.

Once you install the BETA it’s recommended to enable auto-updates for the BETA channel so that you get the bug fixes as soon as they are available:

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Accessing the Beta

Note: If you've done a trial in the past, we’ve reset you so you can try again.

What’s New

Below are more details on the major new features.

For a complete list of everything updated in the next version view the changelog document.

➡️  What’s New Document

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Enhanced Colour Management

The latest OmniScope release introduces a revamped Color Management pipeline, built on the cutting-edge OpenColorIO framework. This is no mere add-on for color space conversions; it's now deeply integrated into all scopes, QC processes, and the entire color workflow. Highly requested features like SDR/HDR presets for diverse workflows are now supported, including Rec.2100 PQ, ST2048 PQ-P3D65, and HLG. Additionally, the system offers auto-detection capabilities based on incoming signals.

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Advanced QC Tools and Timeline View

OmniScope's new version delivers a significant upgrade in Quality Control (QC). New tools for audio silence detection, single-line mode, and HDR gamut checks are now available. We've also rolled out a brand-new Timeline View, which visually represents all events in sync with the current timecode and is compatible with any input signal, including live feeds from I/O cards. Quickly access HDR statistics like MaxFALL & MaxCLL, blanking errors, HDR Gamut status, audio waveforms, loudness levels, and thumbnails for specific timecodes.

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Streamlined Multi-input Support

Managing multiple inputs is now a breeze. Each input source is assigned a predefined "input slot," which can be saved within a layout. These slots are designed to auto-connect upon startup, linking immediately to the saved source once available. You can effortlessly assign any input slot to a specific scope in the layout via drag-and-drop. The input slot order is customizable, and quick settings access is available from the input strip view.

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Virtual Production Workflow Upgrades

OmniScope now supports Spout (Windows) and Syphon (macOS), protocols that facilitate GPU data sharing. This feature enables real-time video signal monitoring directly on the GPU, achieving near-zero latency. It's an ideal fit for Virtual Production workflows and is fully compatible with Unreal Engine and Unity.

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Performance Boosts

The GPU processing engine has been rewritten pretty much from scratch, now fully implemented in Metal on macOS and optimised for the new Apple Silicon chips improves the performance dramatically. This means you can monitor UHD signals on recent Mac Mini computers with no quality loss!

Rolling Back

If the you’d like to roll back to the official release, you can do so by re-installing the 1.9.27 version available here:

⤵️ Nobe OmniScope 1.9.27

If you found bugs, issues or would like to share some feedback - don't hesitate to let us know!