Available for various platforms:
DaVinci Resolve, Scratch, Premiere Pro & After Effects, Final Cut Pro X. Adobe Photoshop, Lightroom
as well as DeckLink, UltraStudio, AJA, NDI, Syphon and more!
Use the benefits of GPU acceleration and monitor your images in real-time with almost no delay.
Nobe OmniScope highlights:
OmniScope features 13 types of scopes that can be freely arranged and docked in the workspace. Layouts then can be saved and reloaded depending on your project setup.
False Color scope in OmniScope lets you create any overlay you need. Just enter edit mode and literally drag your IRE ranges and change the range colors. As simple as that.
On top of that you can select from 13 predefined, industry standard False Color overlays.
Quickly visualise your colors in 3D space and judge color volume using one of the available transfomrs: RGB, XYZ and LAB.
Nobe OmniScope supports audio monitoring through DeckLink / UltraStudio and SDI plugin in Assimilate Scratch. Up to 32 channels at the same time.
Use Histogram scope to make quick masks. Hue histogram lets you select just the right HUE range for the perfect skin-tone range.
Use regular Histogram scope for the luminance range selection. Source viewer displays the currently selected range in IRE levels.
You can combine histogram selections with the quick mask that can be drawn right in the viewer giving you a powerful qualifier for the right pixels you want to see.
Solo mode lets you maximize the selected scope and see the graph in better detail. Use StreamDeck shortcut to toggle between the scopes without leaving your grading software.
Use Blanking Detection to show an alert whenever black bars are detected.
More QC features are coming including error logging!
Crop feature is specifically designed for the Screen Capture source where you might want to monitor your photo editing program. Use Crop to send just the desired portion of the screen with your image to OmniScope.
Video scopes are an essential tool in any color critical workflow because they tell you what’s really going on with the signal. OmniScope provides all the scopes you’ll need to properly evaluate any project with a range of options available for each so you can be sure to see every detail.
OmniScope performs – HD, 4k, 8k, Mac, PC, Resolve, SCRATCH, or Photoshop it doesn’t matter! OmniScope is the most flexible and highest performing suite of scopes that I’ve ever used. No matter your platform, hardware, or application.
The amazing thing about OminiScope is I know software development is hard! I’ve been blown away by the timenpixels team during development of OmniScope. They really have listened to users to create the best, highest performance product possible. There is no doubt OmniScope will be in all the rooms in my facility.
As a Scratch colorist who prefers to work on powerful Windows machines, I've long wanted software scopes that accommodate my application and OS of choice. Nobe OmniScope fits the bill, connecting to Scratch via native plugin, so I can have gorgeous, full-screen scopes on a second monitor, on the very same system I grade on! Tom, the developer, has listened to what colorists want from the very beginning. Nobe OmniScope truly feels like it was developed by and for the colorist community. An off-hand comment about "wouldn't it be cool if we could set a 'bookmark' ring on the vectorscope to mark our desired saturation target" materialized into a must-have feature within 24 hours! In just a few short months, OmniScope has managed to match the feature sets of solutions which have been on the market for years. With a vibrant user base and an attentive developer, I'm confident that OmniScope will continue to evolve, offering colorists ever more new ways to evaluate and take control of their images.
It’s been a long while since I have found a piece of software that I am excited about as I am with Nobe Omniscope. The richness of the toolset and opportunities for customisation are unparalleled. And the pace of development meant that it became an essential part of my workflow immediately, during the early stages of pre release beta. The breadth of features, and performance is seriously impressive for a brand new piece of software. And most importantly to a colourist: Nobe OmniScope looks great, while conveying critical information clearly!
After using external scopes and the internal scopes in Assimilate Scratch for years - and always finding something lacking in either responsiveness or flexibility, OmniScope gives me everything I ever asked for, plus a load of features I did not even know I needed. The scopes are accurate and render really fast even when running OmniScope on the same system I'm grading on - without much more GPU load than the internal software scopes. All the scopes are customizable to the extreme in how they look and how you allocate the screen real estate. The StreamDeck integration allows me to switch between my custom layouts for specific tasks. Many of us colorists suffer mild or less mild forms of OCD and OmniScope really offers the flexibility to tweak the scopes to personal preference and taste.
Nobe Omniscope is my favorite waveform solution. Compared to competitors it is so fast, that delay times is nothing you have to worry about. It features everything you need for modern HDR colour grading, including CIE graph to manage the gamuts of different deliverables, different masking features to monitor areas of interest, false colour views which are completely customizable and even a 3D color cube, which is especially nice when working with print film emulations. All scopes have an especially good readability of the signal distribution, which is great if you want to nail your grading near to perfect.
OmniScope is clearly designed by someone who understands what professional colorists need in a scope solution. And it also offers things that I didn’t even know I needed, such as the Hue Histogram. New features and fixes are implemented almost as quickly as they are suggested in the Time In Pixels Slack channel, and the overall support is probably among the top-5 best support experiences I’ve had in my nearly 30 years of working with post-production software.
Renew for $70 / year
Renew for $99 / year
Things on the roadmap are planned, not guaranteed. Features may be delayed or cut entirely.